Instructional Design Models (LDT200x)
Welcome to the course page! Explore the weekly sections for things I am learning along the way. Feel free to reach out if you have any questions or comments, always happy to connect!
WEEK 1
Week 1: Introduction, History, Ethics, Accessibility & Artificial Intelligence
Instructional Design Topic - Universal Design for Learning (UDL).
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UDL is an educational framework designed to address the diverse needs of all learners by offering multiple means of representation, engagement, and expression. UDL aims to create flexible and inclusive learning environments where all students, regardless of their abilities or backgrounds, can succeed. This approach is particularly important in instructional design as it promotes accessibility for students with disabilities and ensures that all learners have equal opportunities to thrive.
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Key Learnings:
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Representation: Presenting content in different formats, such as text, audio, and video, to ensure that learners can access information in a way that suits their learning style.
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Engagement: Providing learners with various ways to engage with the content, fostering motivation through interest, and catering to different preferences to mantain them involved.
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Expression: Allowing learners to demonstrate what they’ve learned in multiple formats (e.g., written, oral, video, art).
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Additional Resources:
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Podcast: "What is Universal Design for Learning (UDL)?" – The Education Table
This podcast features Katie Novak, an educator, discussing the principles of UDL and how they can be applied to design inclusive and engaging learning experiences. The episode is a great introduction to UDL, offering practical advice for instructional designers.
Listen to the episode here: https://www.novakeducation.com/the-education-table-what-is-udl
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PDF: "Guía de neuroinclusión para contenidos educativos" / "Neuroinclusion Guide for Educational Content" – CAF (Banco de Desarrollo de América Latina y el Caribe).
This guide focuses on creating educational content that is inclusive, especially for neurodiverse learners. It highlights strategies for instructional designers to ensure that educational resources are accessible to learners with various cognitive needs. This resource is particularly valuable as it provides a real-world example of neuroinclusive design, with the author being a coworker who is dyslexic himself and has a daughter with similar challenges.
View the guide here: https://scioteca.caf.com/handle/123456789/2303
Please note that the guide is written in Spanish, but it can be translated to English by uploading the PDF to tools like Google Translate, DeepL, or iTranslate.
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Implications for Instructional Design:
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UDL fundamentally shifts how instructional designers approach course development. Instead of creating one-size-fits-all content, UDL encourages flexibility to meet diverse needs. This means incorporating varied teaching methods, offering multiple pathways for students to engage with content, and using various assessment methods. UDL ensures that all learners have access to high-quality education and the chance to succeed in their learning experience.
The "Neuroinclusion Guide for Educational Content" offers a practical framework for applying these principles in real-world educational contexts, demonstrating how we can design content that is both accessible and engaging for all students. The fact that the author is a dyslexic graphic designer who designed this resource with personal experience in mind further underscores the real-world relevance and importance of creating inclusive learning experiences.
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WEEK 2
ADDIE Model
Overview
The ADDIE model is a well-structured and systematic instructional design framework used to develop effective learning experiences. It stands for Analysis, Design, Development, Implementation, and Evaluation. Each phase plays a critical role in creating instructional content that meets learner needs and aligns with learning objectives.
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Analysis: This phase focuses on understanding the learning problem and the learners' needs, gathering data to define the learning objectives, and assessing any knowledge or performance gaps.
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Design: In this phase, instructional designers plan the structure of the course, including learning objectives, content outline, instructional strategies, and assessments.
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Development: The content is created in this phase based on the design plan, including multimedia resources or interactive elements.
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Implementation: The course is rolled out to learners in this phase. It involves delivering the content and providing support to learners and instructors/facilitators.
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Evaluation: In this final phase, designers assess the effectiveness of the course by collecting feedback from learners and instructors/facilitators, measuring learning outcomes, and identifying areas for improvement.
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​​Source: Obsidian Learning - ADDIE MODEL
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​​​​​Implications of the Model for Instructional Design
The ADDIE Model emphasizes systematic planning and iterative design, making it ideal for instructional design. It encourages designers to start by deeply analyzing the learners’ needs, and it promotes a learner-centered approach. By breaking down the design process into distinct phases, the ADDIE model ensures that each stage is addressed thoroughly, allowing designers to create well-structured and effective learning experiences.
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Implications:
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Structured and Organized: Helps instructional designers stay organized by ensuring that all phases are addressed systematically. This ensures that missing critical elements in the learning experience is reduced.
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Iterative Process: The iterative nature of ADDIE allows for continuous improvements based on feedback, making it especially useful for courses that may need refinements after pilot testing.
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Learner-Centered: Encourages designing with the learner's needs in mind, ensuring that the course is accessible and engaging.
Strengths and Limitations for my Minicourse Idea
The ADDIE model provides a structured, systematic approach that will help me create, implement, and evaluate my mini pottery course effectively. The model ensures all phases are well-planned and adjusted based on learner feedback.
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Strengths:
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Structured Planning: ADDIE will guide me in systematically planning the course from start to finish. Example: During the Analysis phase, I’ll be able to define my target audience (pottery beginners) and identify their specific needs, such as the need for step-by-step guidance in basic pottery techniques. I will also identify potential challenges, such as a lack of understanding of pottery terminology or techniques like centering clay on the wheel.
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Iterative Improvements: the evaluation phase provides an opportunity to make continuous improvements. Example: After the initial rollout, I can collect feedback from learners (e.g., through surveys or quick quizzes) to evaluate their grasp of foundational techniques. If learners struggle with specific content, such as understanding glazing, I can revise and improve the instructional materials (like the videos) accordingly.
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Evaluation for Quality: the evaluation phase will help me assess how well the course meets its learning objectives. Example: After the course’s initial implementation, I’ll analyze the effectiveness of my instructional materials (videos, handouts, etc.) by comparing learners' outcomes against the learning objectives. If learners struggle with tasks like wheel-throwing or handbuilding, I’ll be able to revise the course content to better meet their needs.
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Scalable and Consistent: one of the key strengths of ADDIE is its scalability. The model can be used for projects of varying sizes and complexities, ensuring consistency in the design and delivery of instructional materials. Example: the ADDIE model’s iterative nature allows for consistent application of instructional design principles, whether I am developing just this single minicourse or an entire course catalog. As I refine and evaluate my course over time, I can continue to use the ADDIE framework to maintain a high level of consistency and quality in future courses, whether they focus on basic pottery techniques or more advanced topics.
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​Limitations:
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Time-Consuming: the ADDIE model can be resource-intensive, especially for a minicourse, and may take longer than anticipated. Example: the analysis phase could require more time than expected as I gather data about learners' prior knowledge. For example, conducting surveys or interviews to understand learners' pottery experience and skill level might take more time than anticipated. Additionally, designing a clear and effective course structure during the design phase could require more resources to ensure content is organized in a way that builds progressively without overwhelming beginners.
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Potential Rigidity: ADDIE follows a linear sequence, which may be less flexible for quick changes or adjustments in the course. Example: in the development phase, creating microlearning videos for pottery techniques will require coordination with subject matter experts and multimedia creators. This could take time, and any quick adjustments to the course might delay production. For instance, if learners express confusion about a specific technique, like trimming a pot, revising the video content might not be as quick or easy, given the complexity of video creation.
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Overly Detailed in the Early Stages: the depth of analysis and design in ADDIE may seem too detailed for a minicourse. Example: while designing a course that includes techniques like handbuilding and wheel-throwing, I might be tempted to over-plan every single detail. This may lead to excessive focus on small aspects of the course, which could slow down the progress, especially since the course is short and meant to provide fundamental knowledge.
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​The ADDIE model will provide a structured framework to design my mini pottery course, helping ensure a clear, learner-focused experience. However, while it offers great benefits in terms of systematic planning and iterative improvements, it might be time-consuming and rigid, especially in the early stages of course design and development.
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WEEK 3
Dick and Carey Design Model
Model Overview
Dick and Carey is a systematic instructional design model that provides a structured approach to creating effective learning experiences. It consists of ten steps, which help instructional designers develop instructional materials that are learner-centered and outcome-focused.
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Identify Instructional Goals: Define the goals and objectives of the instructional program.
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Conduct Instructional Analysis: Analyze the content, learners, and learning context.
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Identify Entry Behaviors: Determine the learners’ current knowledge, skills, and attitudes.
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Write Performance Objectives: Define measurable outcomes that learners should achieve.
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Develop Assessment Instruments: Create assessments that align with the performance objectives.
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Develop Instructional Strategy: Plan the delivery method, content sequencing, and learner engagement.
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Develop and Select Instructional Materials: Create or choose materials that support the strategy.
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Design and Conduct Formative Evaluation: Test the materials and strategies and gather feedback.
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Revise Instruction: Make improvements based on formative evaluations.
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Conduct Summative Evaluation: Assess the overall effectiveness of the instruction after implementation.​
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​The Dick and Carey model is sometimes shown as a 9-step process, with the "revision" phase implied rather than explicitly listed.
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​Source: The World of Work Project
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​​​​​Implications of the Model for Instructional Design
The Dick and Carey Model emphasizes a holistic and learner-centered approach, where every step builds on the previous one. The model’s strength lies in its alignment, ensuring that learning objectives, instructional strategies, and assessments are well-connected, which results in a coherent learning experience. It also offers a flexible iterative process, allowing for continuous improvement based on feedback.
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Strengths and Limitations for my Minicourse Idea
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Strengths:
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Systematic Approach: The Dick and Carey model offers a structured framework that ensures each step is thoughtfully executed, which is particularly beneficial for designing a focused and cohesive minicourse. Example: Using the Instructional Analysis step, I can systematically assess the learners' needs, breaking down essential pottery skills like glazing, ensuring a clear path from goal-setting to evaluation.
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Alignment: The model emphasizes strong alignment between learning objectives, instructional strategies, assessments, and materials, which ensures that all elements of the course work together to achieve the desired learning outcomes. Example: For my mini pottery course, the performance objectives will be closely aligned with the content (e.g., learning how to center clay on the wheel, or create a basic pinch pot) and assessments (e.g., peer feedback on videos showcasing pottery techniques). These measurable objectives will help me assess progress and ensure that learners are on track to meet the intended outcomes. and ensures that learners understand the connection between what they are learning and how they will be evaluated.
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Flexibility: Despite its systematic nature, the Dick and Carey model is flexible enough to accommodate a variety of learning environments, learners, and content types. Example: For my mini pottery course, I can adapt the model to different learners' preferences, learning styles and needs, whether they prefer video tutorials, written guides, or demonstrations. Additionally, the formative evaluations will allow for iterative improvements based on learner feedback, giving me the flexibility to make adjustments and refine content after each course iteration and providing opportunities for learners to receive feedback through video demonstrations and peer reviews.
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Iterative Design: The model's emphasis on iterative design means that instructional materials are continuously reviewed and refined based on learner feedback and assessments. Example: As learners progress through the pottery course, I can collect feedback (via surveys or video submissions) to identify areas of confusion (e.g., a particular handbuilding technique). This feedback will allow me to refine the materials in future iterations of the course, ensuring the learning experience is as effective as possible.
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​Limitations:
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Complexity: The Dick and Carey model involves a detailed ten-step process, which can be complex and overwhelming, especially for smaller-scale courses like a mini pottery course. Example: In the Design phase, I would need to break down my pottery lessons into very specific and measurable performance objectives, which can be time-consuming. For example, writing specific objectives for handbuilding techniques and wheel-throwing might become more intricate than necessary for a short minicourse. This could slow down the development process and feel like over-planning for a course that is intended to be quick and introductory.
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Resource-Intensive: The model requires considerable resources, including time, subject matter experts, and technology, which can be a limitation, especially for smaller teams or courses with limited scope. Example: The formative evaluation process requires continuous feedback and revision, which might involve extra time and resources. If I’m gathering feedback from learners about video tutorials or activities (such as handbuilding practice), I would need a mechanism to review and act on that feedback quickly. This could become difficult without dedicated resources or a larger development team. The requirement for detailed assessment instruments (quizzes, performance rubrics) could also be resource-heavy for a minicourse.
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Overemphasis on Analysis: The model places a lot of emphasis on the Analysis phase, which, while important, may feel excessive for a small-scale minicourse. This could lead to extended planning and slower development for shorter, more straightforward courses. Example: In my Analysis phase, I would spend time collecting data about learners' prior knowledge and behaviors, as well as conducting a detailed analysis of the learning environment and subject content. While this is important for large-scale, in-depth training programs, it may feel overly detailed and time-consuming for a quick, practical course like pottery. For instance, determining learners' entry behaviors in the pottery context (e.g., whether they’ve ever worked with clay) could take time away from the creative aspects of course development.
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Not Ideal for All Situations: The linear, step-by-step nature of the Dick and Carey model may be less suitable for situations that require flexibility or rapid iteration. For a minicourse that might need quick updates or flexible adjustments, an agile approach may be more effective. Example: If a learner struggles with a particular pottery technique, such as centering the clay, it might be necessary to make quick adjustments to the course materials (such as adding extra visual guides or modifying video tutorials). With Dick and Carey, the need to go through an extensive formative evaluation and revision process might delay this, while an agile approach would allow for quicker adjustments based on real-time feedback. Additionally, the rigidity of the model may feel restrictive when designing a more dynamic course, where learners might benefit from more flexibility and real-time updates. For example, having a community of practice where learners share their progress and receive instant feedback could be a more engaging and adaptive learning experience that doesn't fit perfectly with the step-by-step approach of Dick and Carey.
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Limited Focus on Collaboration and Creative Flexibility: The model emphasizes a structured, systematic approach with clearly defined content and assessments, which can sometimes limit opportunities for collaborative learning and creative expression. While it is learner-centered, its focus on alignment and sequence may not fully support more informal, peer-driven interactions and creative freedom. Example: Pottery, as a hands-on, creative craft, thrives on experimentation and self-expression. While the Dick and Carey model ensures a well-organized, goal-oriented course, it may not provide the flexibility learners need to explore their creativity or foster collaborative learning environments. A course that encourages peer feedback, sharing of work, and community engagement may require more flexibility than what this model typically supports.


WEEK 4
Understanding by Deisgn (UbD)
Model Overview
The Understanding by Design (UbD) model, created by Grant Wiggins and Jay McTighe, is an instructional design framework that focuses on teaching for understanding and transfer. It emphasizes backward design, which begins with the end goals (desired results) and works backward to design assessments and learning experiences that lead to those outcomes.
UbD ensures that every element of a course aligns with its objectives. By considering big ideas and enduring understandings, it aims to foster deeper learning and real-world application.
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The Three Stages of UbD
The UbD model is organized into three stages. Each stage involves critical questions that help you focus your course design. These questions guide your thinking and ensure alignment at every step.​​​
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Source: ​Backward Design - Educational Technology
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This diagram above from Educational Technology outlines the steps of backward design, emphasizing the identification of desired results, assessment evidence, and learning activities. Let's review each stage in more detail.
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1. Stage 1: Identify Desired Results (Outcomes)
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This is the foundational stage of UbD, where the focus is on what you want your learners to understand and be able to do by the end of the course. In this stage, you set clear learning goals, often referred to as enduring understandings and essential questions.
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Key Questions to Ask:
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What do I want my learners to understand at the end of the course?
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What big ideas or concepts should learners be able to grasp?
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What essential skills should they acquire?
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What "enduring understandings" will learners take away from the course?
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What are the essential questions?
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What knowledge or skills are absolutely critical for my learners?
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What content do learners need to learn in order to achieve the outcomes?
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How will students apply what they learn in the real world?
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What transferable skills or knowledge should learners be able to use outside the classroom?
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These are thought-provoking, open-ended questions that guide the learning process.
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Example for my pottery course:
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Enduring Understandings: Learners will understand the foundational techniques of pottery, including wheel throwing, handbuilding, and glazing. These techniques will help them create functional and artistic pieces.
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Essential Question: How does technique and creativity affect the design and functionality of a pottery piece?
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2. Stage 2: Determine Acceptable Evidence (Assessment)
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In this stage, you focus on how you will assess whether learners have achieved the desired results. This involves selecting authentic assessments that are aligned with the learning goals identified in Stage 1. The assessments should measure the extent to which students have achieved the learning objectives and demonstrate their ability to apply the concepts.
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Consider performance tasks, projects, and assignments that require students to demonstrate their skills.
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Key Questions to Ask:
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What evidence will show that my learners have achieved the desired understanding?
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What assessments will clearly show that learners have mastered the learning goals?
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What kind of tasks will authentically measure students' understanding?
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How will students demonstrate their understanding through performance?
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How can students show their ability to transfer what they've learned to a new context?
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How can I include both formative and summative assessments?
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What ongoing assessments will help guide learning throughout the course? What will the final evaluation look like?
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Example for my pottery course:
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Performance Task: Learners will create a pottery piece using wheel throwing or handbuilding techniques, and they will document the process in a short video, explaining their techniques and challenges.
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Formative Assessment: Peer feedback on their videos submission in a community forum where learners share their struggles and solutions.
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Summative Assessment: Final evaluation of the pottery piece, including its craftsmanship and adherence to techniques taught in the course.
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3. Stage 3: Plan Learning Experiences (Activities)
The third stage focuses on the planning of the learning experiences. This stage is about creating instructional activities that will guide learners toward achieving the desired results identified in the previous stages. These activities should be engaging, varied, and aligned with the learning goals and assessments.
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Key Questions to Ask:
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What activities will help students achieve the desired results?
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What hands-on activities, lessons, and resources will engage students in mastering the content?
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How can I design the learning experiences to encourage active participation?
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What tasks will get learners involved in doing, reflecting, and collaborating?
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How will I integrate assessment into the learning activities?
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How can I weave assessments into the learning process so that they inform both teaching and learning?
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What resources or materials will students need to complete the activities?
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What tools, readings, or videos will support learners in their journey?
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How will I differentiate learning activities for diverse learner needs?
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What strategies will I use to ensure that all learners can succeed, regardless of their prior experience or learning style?
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Example for my pottery course:
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Learning Activities: Introduction to Pottery Techniques. Video tutorial on wheel throwing, with step-by-step instructions and visual demonstrations.
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Hands-on Practice: learners complete exercises, such as creating a simple bowl using wheel-throwing and glazing it.
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Peer Feedback: learners submit videos and/or photos of their pottery projects and receive constructive feedback from peers.
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Reflection and Revision: learners revise their projects based on feedback, documenting their process and improvements.
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​​​​​Implications of the Model for Instructional Design
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The UbD model, with its backward design approach, has several key implications for instructional design. These implications can guide the development of effective curricula and learning experiences that are aligned with clear outcomes and foster deep learning. Here are some of the broader implications of using the UbD model in instructional design:
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1. Focus on Learning Outcomes First
One of the most significant implications of UbD is the emphasis on starting with clear learning outcomes or desired results. By defining the goals at the outset, instructional designers ensure that all elements of the course (activities, assessments, and content) are aligned with these goals. This backward planning approach ensures that the course focuses on meaningful learning rather than simply completing activities or covering content.
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Instructional design becomes more intentional and goal-oriented. Designers are guided by what learners should understand and be able to do by the end of the course, which prevents unnecessary content overload and promotes more targeted, effective learning.
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2. Alignment of Assessments with Learning Objectives
UbD places a strong emphasis on authentic assessments that measure how well students have achieved the desired learning outcomes. Instead of using traditional tests or assignments that may not fully capture a learner's understanding, UbD encourages the use of assessments that mirror real-world applications of knowledge and skills.
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The need to align assessments with the goals leads to greater rigor and relevance in how learners are evaluated. Designers must ensure that assessments are not just a check of knowledge recall, but also assess learners’ ability to apply and transfer knowledge in practical contexts. This shift fosters higher-order thinking and deepens the learning experience.
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3. Active Engagement and Learner-Centered Design
UbD promotes a learner-centered approach by focusing on how students will use what they learn, not just what they will know. By asking “What do I want my learners to be able to do?” UbD shifts the focus from content delivery to student engagement and understanding. It challenges designers to create activities that not only deliver content but encourage learners to engage with the material, think critically, and apply their learning.
This model prompts instructional designers to prioritize active learning strategies, such as project-based learning, peer collaboration, and inquiry-driven activities. These methods encourage learners to explore, question, and reflect on their learning in ways that promote deeper understanding and retention.
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4. Focus on Transferability and Real-World Relevance
UbD stresses the importance of making learning transferable, helping students take what they've learned and apply it in various contexts beyond the classroom. In designing a curriculum, the end goal is to help students make connections to real-world situations, enabling them to transfer knowledge and skills to new problems or scenarios.
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Instructional designers are tasked with ensuring that learning activities are not only relevant to the subject matter but also to real-world applications. Designers must create learning experiences that allow learners to connect theory to practice, facilitating life-long learning and the application of concepts in various domains.
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5. Encouraging Reflective Practice and Iteration
UbD's focus on reflection (on the learning process, content, and activities) impacts both the design process and the learner's journey. Through backward design, instructional designers are encouraged to review and refine their courses based on the effectiveness of each stage, making adjustments as needed to enhance understanding.
UbD encourages instructional designers to continuously evaluate and improve their designs. This iterative process ensures that the curriculum evolves to meet the needs of the learners and stays aligned with its goals. It also empowers educators to refine their teaching strategies and adjust instructional materials to foster better learning outcomes.
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6. Comprehensive and Holistic Approach
UbD takes a holistic view of the instructional design process by emphasizing the interconnection between goals, assessments, and learning activities. Instead of treating these components in isolation, UbD integrates them into a coherent, unified approach. Every element of the course design serves to support the achievement of the desired learning outcomes.
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This systemic view helps instructional designers maintain coherence in the learning experience. They must ensure that all elements of the course (content, assessment, and instruction) work together seamlessly to guide learners toward the desired results. This alignment ensures that learners understand the relevance and purpose of each activity, which in turn boosts motivation and engagement.
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7. Encouraging Ongoing Collaboration and Professional Development
UbD advocates for collaboration to refine and improve the curriculum. By reflecting on student performance and adjusting instruction, UbD fosters a culture of continuous improvement.
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Instructional designers are encouraged to collaborate with subject-matter experts, teachers, and other stakeholders in order to enhance the design. This fosters professional development opportunities, allowing instructional designers to continuously grow in their practice and stay aligned with emerging best practices.
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Summary: Implications for Instructional Design
In summary, the Understanding by Design model has a profound impact on the field of instructional design by emphasizing:
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The importance of clear, focused learning outcomes.
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Authentic assessments that align directly with these outcomes.
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The engagement and active participation of learners.
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The transferability of knowledge to real-world contexts.
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The reflection and refinement of instructional strategies.
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A holistic approach that ensures alignment between all aspects of course design.
For instructional designers, UbD promotes a shift from content-focused teaching to outcome-based learning, ensuring that every aspect of the curriculum contributes to the goal of fostering deep, meaningful understanding.
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Example for my pottery course:
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Using UbD for my mini pottery course could allow me to start by clearly defining what students should understand (e.g., Learners will understand the principles of wheel throwing) and then work backward to design assessments (e.g., project-based assessments where learners demonstrate their ability to create a pottery piece). The UbD framework would ensure that every activity and resource aligns with these end goals, promoting a deep understanding of the craft.
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Strengths and Limitations for my Minicourse Idea
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Strengths:​​​​​
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Clear Alignment with Learning Outcomes. One of the key strengths is its focus on backward design, starting with clear learning outcomes and aligning assessments and activities to achieve these goals. This approach ensures that every part of the course is purposeful and aligned with the end results.
Example for my pottery course: defining specific outcomes like "By the end of this course, learners will be able to create a basic ceramic piece using handbuilding techniques" helps ensure that all instructional materials and assessments are focused on guiding learners to achieve this goal.
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Encourages Deep Understanding. UbD emphasizes deep understanding and higher-order thinking by encouraging students to engage with essential questions and focus on the application of knowledge, rather than just content recall.
Example for my pottery course: the pottery course encourages learners to think critically about the creation process, such as asking, "What is the impact of different glazing techniques on the final piece?" This helps learners connect their skills to practical, real-world applications, fostering a deeper understanding of the craft.
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Flexibility and Adaptability. UbD is flexible, allowing it to be applied across various subjects and educational settings. The model is not rigid, so it can be adapted to fit different teaching contexts.
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Limitations:​​​​​​​
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Complexity and Time-Intensive. The backward design process requires careful thought, planning, and coordination, making it more time-consuming compared to other models like ADDIE. The level of detail involved in aligning every component can be overwhelming for instructors with limited resources or time.
Example for my pottery course: For my pottery minicourse, developing multiple stages of learning activities, assessments, and ensuring everything is aligned with the desired outcomes can be resource-intensive. This may require significant upfront effort to design assessments that authentically measure learner progress in a creative subject like pottery.
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Resource-Intensive. UbD often requires access to various resources, including time for planning, professional development, and educational materials. Not all instructors may have the resources or support needed for this detailed approach.Smaller teams or budget-conscious projects might find it challenging to fully implement UbD.
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Potential Overemphasis on Outcomes. While the focus on outcomes is a strength, it can sometimes lead to an overemphasis on measurable goals at the expense of more exploratory, creative aspects of learning. In some cases, this might limit creativity in the learning process.
Example for my pottery course: pottery, as a hands-on and creative activity, might benefit from a more open-ended approach, where learners are encouraged to explore without feeling pressured to achieve highly specific outcomes. The rigid structure of UbD could inadvertently restrict the learner's freedom to experiment with their own artistic style.
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Challenges in Designing Authentic Assessments. Designing authentic assessments that truly measure a learner's understanding and application can be difficult. This is especially true for subjects that involve creative and subjective skills.
Example for my pottery course: assessing a learner’s pottery skills requires more than just checking if they can replicate a technique. It's important to capture their ability to think critically about their work and reflect on their creative choices. This presents challenges in developing rubrics that balance creativity with technical mastery.
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Not Ideal for Rapid Development. Due to its systematic approach, UbD may not be suitable for projects that need to be developed quickly or are in environments that require agility and adaptability.
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Conclusion
While the Understanding by Design (UbD) model offers a structured and focused approach to curriculum development, it does come with challenges, especially when it comes to creative subjects like pottery. Its emphasis on clear outcomes, alignment, and deep understanding makes it highly effective for promoting critical thinking and meaningful learning, but the complexity and time-intensive nature of the model may present barriers for some instructors or courses with tight deadlines. Despite these challenges, UbD remains a powerful tool for designing learning experiences that are well-aligned with desired outcomes and that foster deep, transferable learning.​​​​​​​​​​​
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WEEK 5
Rapid Instructional Design
Model Overview
The Rapid Instructional Design (RID) approach focuses on quickly creating instructional materials to meet immediate learning needs. Unlike traditional models that involve extended planning and development, RID is a flexible, fast-paced method designed to respond to urgent training demands. The approach relies on collaboration between instructional designers, subject matter experts, and stakeholders to streamline content creation and ensure the materials are deployed promptly. Key stages in the RID approach typically include:
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Analysis and Needs Assessment – Identifying the learner's needs and goals in collaboration with stakeholders.
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Design and Planning – Creating a high-level design plan that outlines content, structure, and delivery methods.
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Content Development – Developing learning materials rapidly using available tools and resources.
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Prototype and Testing – Testing early versions of the materials, gathering feedback, and making improvements.
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Deployment and Iteration – Launching the course with a focus on gathering feedback and iterating based on learner input.
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Evaluation and Maintenance – Ongoing assessment of the course’s effectiveness and necessary updates.
This approach is particularly valuable in environments where learning solutions must be developed quickly and efficiently.​
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​Source: The Rapid Instructional Design Model – My Favorite Model to Get the Job Done | My Love for Learning
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​​​​​Implications of the Model for Instructional Design
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The Rapid Instructional Design approach has several key implications for instructional design:
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Efficiency and Speed – The rapid approach allows instructional designers to respond quickly to changing learner needs or organizational requirements. It minimizes delays in content creation and enables the delivery of critical knowledge when it is needed most.
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Collaboration – Due to the iterative nature of RID, it promotes constant collaboration with stakeholders to ensure the course meets the desired outcomes and addresses the immediate learning needs of the audience.
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Flexibility – RID is adaptable and can be used in various contexts, from corporate training to higher education. However, this flexibility requires instructional designers to remain agile and open to change throughout the process.
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Scalability – This approach works well when a rapid response is required, but it might not always be ideal for complex or long-term instructional designs that need deep analysis and extensive resources.
​​​​​Strengths and Limitations for my Minicourse Idea
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Strengths:​​​​​
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Speed and Efficiency. RID emphasizes rapid content development, making it ideal for urgent training needs or when content must be quickly adapted to changing conditions, such as new regulations or industry trends. Traditional models often require extended development timelines, while RID can significantly shorten those, providing learners with critical knowledge much faster.
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Example for my pottery course: RID would allow me to quickly develop content for my pottery minicourse. Given that it's a hands-on course, I can focus on producing microlearning modules that introduce key techniques quickly. Using an authoring tool to create a quick tutorial video on basic pottery techniques and sharing it with learners immediately as soon as they're created, keeping the course relevant and up-to-date for learners, and allowing them to apply the technique and get real-time feedback.
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Responsiveness to Change. RID excels in situations where content needs to be frequently updated or adapted. Its iterative nature allows instructional designers to stay current with industry trends, new tools, and emerging practices. It ensures that content remains effective and aligned with real-world needs.
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Example for my pottery course: if a new pottery tool or technique becomes popular or more relevant, RID allows me to quickly integrate and update content in response to the learner's evolving needs and interests.
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Cost-Effectivenes. With shorter development cycles and reduced resource demands, RID is often more cost-effective than traditional design methods. This can help organizations maximize their return on investment, especially when facing budget constraints.
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Example for my pottery course: Developing bite-sized video tutorials and using templates for learning materials allows for efficient content creation, reducing production costs while still providing value to the learners.
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Stakeholder Collaboration. RID encourages frequent feedback loops and collaboration with subject matter experts (SMEs), instructors, and learners. This iterative feedback helps ensure that the learning materials align with the actual needs of the learners and improves the quality of the final product.
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Example for my pottery course: I could involve fellow pottery instructors or seasoned potters to review and provide feedback on video tutorials, ensuring the techniques are presented accurately and effectively.
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Learner Engagement. RID often integrates multimedia, interactive activities, and varied assessments to keep learners engaged. These elements cater to different learning preferences, making the experience more enjoyable and impactful.
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Example for my pottery course: Incorporating video tutorials, interactive feedback sessions, and peer reviews will keep learners engaged. The hands-on nature of pottery lends itself well to interactive elements, where learners can actively participate and reflect on their creations.
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Adaptability to Various Platforms. RID designs often produce content that is responsive and can seamlessly adapt to various devices, including desktops, laptops, tablets, and smartphones. This makes learning more accessible and flexible for learners, allowing them to access the content from different platforms.
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Example for my pottery course: given that learners might access the course from different devices, using responsive design would ensure that the instructional videos and tutorials are accessible and usable on all devices, from smartphones to laptops.​
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Continuous Improvement. The iterative nature of RID fosters continuous improvement. With each new iteration, instructional materials become more refined and aligned with the learner's needs, ensuring that the content evolves to stay effective and relevant.
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Example for my pottery course: after initial learner feedback, I can adjust the course materials or introduce new lessons based on what worked well and what areas need improvement, ensuring the course remains aligned with learner needs. As learners progress in their pottery journey, I can make real-time adjustments to the course materials based on that feedback and I could quickly revise a video tutorial or add more resources on a particular technique that learners are struggling with.
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Alignment with Modern Learners. RID matches the expectations of today's learners, who prefer flexible, self-paced, and on-demand learning experiences. RID can quickly create content that meets the needs of modern learners, who expect easy access to relevant content without lengthy delays.
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Example for my pottery course: learners can engage with microlearning resources in their own time and space, enabling them to learn at their own pace and revisit material as needed, which is highly suited for today’s fast-paced, on-demand learning environment.​
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Limitations:
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Reduced Depth and Breadth. Due to its focus on speed, RID can sometimes compromise on the depth and breadth of the content. Complex topics may be oversimplified or skipped entirely to meet tight deadlines, potentially affecting the quality of the learning experience.
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Example for my pottery course: Pottery involves a lot of tactile, hands-on learning and intricate, creative processes that may require more in-depth, nuanced instruction. With RID, I may need to prioritize core techniques over more exploratory learning, potentially limiting learners’ ability to experiment with more in-depth exploration of techniques and complex aspects of pottery.
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Limited Interactivity. While RID allows for quick development, it may limit the creation of highly interactive, immersive learning experiences due to its reliance on templates and pre-existing content. This could lead to courses that are less engaging or fail to promote active learner participation.
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Example for my pottery course: without sufficient time to develop interactive elements, learners may miss out on opportunities for hands-on experiences or deeper engagement. For example, a live, interactive demo session might be skipped for the sake of speed; or instead of deep, personalized feedback on each pottery project, learners might only receive generic feedback through automated quizzes or peer reviews, which may not capture the nuanced aspects of pottery craftsmanship.
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Shallow Assessment. RID often prioritizes the creation of content over the development of robust assessment methods. As a result, assessments may be less comprehensive or fail to measure learners’ deeper understanding and ability to apply knowledge in practical contexts.
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Example for my pottery course: assessments might focus more on basic completion of tasks rather than evaluating learners' critical thinking and creativity in their pottery projects. More detailed assessments, such as peer evaluations or complex rubrics, might be skipped.
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Potential for Overlooking Learner Needs. RID's fast pace may not allow sufficient time to understand the unique needs of each learner. Learner analysis, which is crucial for creating personalized content and addressing diverse learning preferences, might be overlooked to save time.
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Example for my pottery course: without sufficient time to analyze learners’ backgrounds, the course might not address the varying skill levels or prior knowledge of participants, which could lead to learners feeling overwhelmed or underwhelmed by the course content.
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Quality Assurance Challenges. Due to the rapid development process, it may be difficult to implement thorough quality assurance procedures. As a result, issues like content errors or accessibility problems may not be identified and fixed before deployment, negatively affecting the learner experience.
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Example for my pottery course: the rush to develop content quickly, I may miss critical quality checks, such as ensuring that all video instructions are clear or that resources are accessible to learners with disabilities, which could affect the overall learning experience.
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Less Flexibility for Complex Projects While RID excels in scenarios that require quick development, it may not be the best fit for more complex projects that need extensive customization, intricate simulations, or adaptive learning pathways. Such projects may require a more extended development timeline and resources that RID does not provide.
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Example for my pottery course: RID’s emphasis on speed could limit the depth of instructional design needed to cater to more complex learner needs.
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Conclusion
In summary, while the Rapid Instructional Design approach offers considerable strengths—such as speed, efficiency, cost-effectiveness, and adaptability—its limitations should also be considered. The approach works well in situations where immediate learning solutions are necessary, such as with my pottery minicourse, which requires flexible, on-the-fly design adjustments and quick content delivery. However, the approach may fall short when it comes to providing deeper learner engagement, complex assessments, or comprehensive coverage of intricate topics. Balancing speed with quality is a key challenge in using RID for courses like pottery, where hands-on skills and personal creativity need to be nurtured.
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WEEK 6
Successive Approximation Model
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Model Overview
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SAM is a flexible, agile, and iterative instructional design framework that emphasizes collaboration, rapid prototyping, and continuous feedback. Unlike traditional linear models (e.g., ADDIE), SAM divides the process into three iterative phases: These phases ensure that the design process is adaptable and responsive to the evolving needs of both the project and the learners.
1. Preparation Phase: In this phase, the foundational aspects of the instructional design project are set up. The instructional design team works closely with subject matter experts (SMEs) and stakeholders to gather essential information, define the project scope, and understand learner needs. This phase culminates in the creation of a blueprint for the project, outlining the learning objectives and desired outcomes.
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Key Activities:
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Gathering project information and defining learning objectives.
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Engaging with SMEs and stakeholders to understand learner needs.
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Setting priorities and establishing clear goals for the course as well as defining constrains.
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2. Iterative Design Phase: In this phase, the design team creates a rough prototype (Alpha version) of the instructional materials, focusing on content organization and overall functionality rather than perfection. Feedback from stakeholders and SMEs is gathered to refine the materials, ensuring alignment with the learning objectives. This phase emphasizes rapid prototyping and early feedback.
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Key Activities:
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Developing a prototype of the instructional materials (content, activities, assessments).
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Engaging in continuous feedback loops from SMEs, stakeholders, and learners.
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Adjusting and refining the prototype based on the feedback received.
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3. Iterative Development Phase: This phase involves further refinement based on continuous feedback, enhancing the visual and interactive elements of the course. The materials undergo several iterations (Alpha, Beta, Gold) before they are finalized for rollout.
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Key Activities:
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Refining prototypes into a polished product based on feedback from the Iterative Design Phase.
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Testing prototypes in real-world scenarios and using further feedback to make adjustments.
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Preparing the final version of the instructional materials for rollout
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Source: Successive Approximation Model Slide
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In addition to the core elements of creating prototypes and gathering feedback, it's important to note that the design and development processes often occur simultaneously in the Iterative Design Phase. Designers may begin creating rough sketches or early versions of the instructional materials, moving back and forth between design and development as new ideas or refinements emerge.
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This approach helps ensure continuous improvement of the instructional content, as early prototypes are not only tested for functionality but also refined and enhanced as feedback is integrated. The design team works closely with the development team, providing estimated project plans, timelines, and milestones to ensure that the iterative cycles remain focused and progress smoothly.
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This dynamic interaction between design and development allows for a more fluid and responsive process, where ideas can be adjusted in real-time to meet both learner and project needs. By collaborating in this way, SAM ensures that the instructional materials evolve continuously to align with the learners’ needs and the project goals, fostering an environment of innovation and adaptability.
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​​​​​Implications of the Model for Instructional Design
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Quick Prototyping: SAM’s iterative nature allows instructional designers to develop prototypes quickly, which can be tested and improved continuously. This makes SAM ideal for dynamic environments where learner needs or project requirements might evolve during the design process.
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Example for my pottery course: SAM’s focus on rapid prototyping allows me to develop video tutorials and other instructional content for the pottery course. Learners can provide feedback after each cycle, ensuring that each lesson is optimized before moving on to the next one.
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Collaboration: SAM promotes close collaboration with stakeholders (e.g., SMEs, learners), ensuring the instructional materials remain relevant and aligned with the learners’ needs throughout the design process.
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Example for my pottery course: I will collaborate with pottery experts to ensure the content is authentic and effective, addressing common challenges learners face. This will help maintain engagement and accuracy in the course material.
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Flexibility and Responsiveness: SAM is highly flexible and responsive, enabling quick adjustments as feedback comes in. This is particularly valuable when designing courses where learner feedback is critical for success.
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Example for my pottery course: If learners face difficulties with certain techniques (e.g., centering the clay), I can revise the instructional content, provide additional resources, or modify the tutorial videos in response to their feedback.
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​​​​​Strengths and Limitations for my Minicourse Idea
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Strengths:​​​​​
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Iterative Design: SAM’s iterative cycles allows for testing and refining the course content (e.g., video tutorials, activity-based projects) with a small group of learners, ensuring alignment with learning objectives.
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Example for my pottery course: Learners can submit early versions of their pottery projects (such as bowls or mugs) and receive feedback on technique and design. This will help improve content early and ensure that the course evolves based on actual learner needs.
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Collaboration with Experts: SAM encourages collaboration with subject matter experts (SMEs) and learners, making it easier to refine the course content based on authentic feedback.
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Example for my pottery course: Collaborating with pottery instructors for feedback will ensure that the course content remains both accurate and engaging, helping learners overcome challenges in techniques.
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Flexibility and Learner-Centered Approach: SAM’s flexibility allows the content to evolve based on learner feedback, making it learner-centered and highly personalized.
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Example for my pottery course: Through reflection journals or peer feedback, learners can assess their pottery techniques, and I can adjust the content to address specific areas where they need improvement.
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Frequent Feedback Loops: SAM’s emphasis on continuous feedback ensures that the instructional materials remain relevant and responsive to learner needs.
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Example for my pottery course: If learners are struggling with techniques like glazing, I can modify tutorials or offer additional resources to help them progress.
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Limitations:
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Resource-Intensive: SAM’s iterative process can be resource-heavy, requiring time and personnel for continuous feedback and revisions. This may be challenging for projects with limited resources or tight timelines.
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Example for my pottery course: For the pottery minicourse, providing frequent feedback and refining content in each iteration may demand more time than initially planned, especially if I engage pottery experts in multiple feedback sessions.
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Complexity for Simpler Projects: SAM is ideal for complex instructional projects but can introduce unnecessary complexity for simpler courses. The extensive cycles of refinement might not be required for more straightforward courses.
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Example for my pottery course: For a basic pottery course focusing on foundational skills, SAM’s comprehensive, iterative process may be more complex than necessary. A more streamlined model like Rapid Instructional Design might work better for such a course.
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Potential for Scope Creep: SAM’s iterative nature can sometimes lead to scope creep if feedback continually leads to new features or content being added.
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Example for my pottery course: If learners request new techniques or projects to be added after each cycle of feedback, the course could become more complex than originally planned, making it harder to meet deadlines.
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WEEK 7
Learning Objectives
Model Overview
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Course Learning Outcomes (CLOs) and Learning Objectives (LOs) are foundational components in the instructional design process. Both aim to define what learners should achieve, but they operate on different levels. CLOs provide a high-level view of the overall goals of a course, while LOs break these broader goals down into actionable, measurable tasks.
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Course Learning Outcomes (CLOs): These are broad statements that define the overall goals of a course. CLOs outline what learners should be able to accomplish by the end of the course. They are typically more general and describe the knowledge, skills, or competencies learners should have acquired.
Example of a CLO:
"Learners will demonstrate proficiency in pottery by creating a functional pottery piece using learned techniques."
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Learning Objectives (LOs): These are specific, measurable, and attainable goals that focus on a particular aspect of the course. They define the small steps or tasks that help learners achieve the broader CLOs. Learning objectives are more granular, focusing on the smaller units of knowledge or skills needed to meet the final course outcomes.
Example of a Learning Objective:
"By the end of this week, learners will be able to center clay on the potter's wheel and create a symmetrical bowl."
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Bloom's Taxonomy
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Bloom's Taxonomy is a widely used framework for structuring learning objectives. It classifies cognitive learning into six hierarchical levels, from basic knowledge recall to higher-order thinking skills. Bloom's Taxonomy provides a clear guide for instructional designers to create objectives that progressively develop cognitive abilities.
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Remembering: The ability to recall facts, terms, or concepts.
Example: Recall the basic pottery techniques. -
Understanding: Comprehending the meaning of information.
Example: Explain the steps involved in centering clay on the potter’s wheel. -
Applying: Using knowledge in new, practical situations.
Example: Apply the pinch method to shape clay into a small bowl. -
Analyzing: Breaking information into parts to understand its structure.
Example: Compare different glazing techniques and identify their applications. -
Evaluating: Making judgments or forming opinions based on criteria.
Example: Evaluate the effectiveness of a glazing technique on your pottery project. -
Creating: Combining elements to form a new whole or original product.
Example: Design and create a custom pottery piece that integrates at least two different techniques.

WEEK 8
Sequencing, Assessment, & Alignment
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Sequencing Course Content:
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Sequencing is vital to the effective delivery of course content. It involves organizing the learning materials in a logical, progressive order.
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Scaffolding is a key technique, where you break down complex information into manageable "chunks" and build on prior knowledge.
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A well-sequenced course allows learners to progress from basic concepts to more complex ones, ensuring the smooth flow of information.
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Chunking Course Content:
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Chunking refers to dividing content into smaller, digestible pieces, making it easier for learners to process and retain the material.
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This strategy reduces cognitive overload and enhances learner engagement and retention by aligning the amount of information with learners' cognitive limits.
Assessment Overview:
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Assessment serves two purposes: measuring the achievement of learning outcomes and providing feedback to improve student performance.
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Formative assessment (e.g., quizzes, peer feedback) provides ongoing evaluation during the learning process, while summative assessment (e.g., final exams, projects) measures overall learning at the end of a course.
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Authentic assessment includes real-world tasks and scenarios that assess learners' ability to apply what they’ve learned in practical settings.
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Quizzes and Knowledge Checks: Regular quizzes provide timely feedback and check for understanding. They align with course objectives and offer opportunities for corrective action.
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Discussion Forums and Peer Evaluations: These encourage interaction, collaboration, and the exchange of ideas. Peer reviews also offer an authentic, real-world way to assess learners' abilities to evaluate others' work.
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Assignments and Projects: These allow learners to demonstrate mastery by applying knowledge in practical contexts. Assignments can be either individual or group-based.
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Simulations and Interactive Activities: These are effective for courses that require hands-on application of knowledge, where learners engage in real-world scenarios.
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Self-Assessments: Learners can reflect on their progress and identify areas for improvement, contributing to self-directed learning and greater awareness of their growth.
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Alignment:
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Alignment refers to ensuring that learning objectives, teaching activities, and assessments are directly linked. This is crucial for creating a coherent learning experience.
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Alignment between learning outcomes and objectives ensures that what is taught aligns with what is expected from learners.
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Teaching and learning activities should support the achievement of learning objectives, and assessments must measure whether the objectives have been met.
